Are you brave (and lucky) enough to conquer the world? Based on the classic board game of the same name, Risk combines the much-loved, time-tested global tug-of-war with all-new options to create a masterful contest of chance and strategy.
For those wishing to re-create the magic of the board game, Classic Risk mode has you waging war across the standard-issue RISK map. As with the original, all battles take place between 1792 and 1800, so the map will reflect the names of the regions at that time. Each player takes his turn moving armies into chosen locations, playing off of strategies, initiating battles, and doing whatever it takes to eliminate the competition. In Ultimate Risk, you decide whether players should each defend their capitol, wipe out all competing armies, or control 50% of the playing field in order to win. Whichever of these endings you select will determine how the game is played.
Ultimate Risk also allows the use of generals, forts, terrain modifiers, natural disasters, and more. You can use up to eight different factions in a game, four of which can be human controlled. There is also a Head-to-Head mode and up to four players can get in on the action via Multi-Tap.
Risk features:
- The game includes two distinct modes.
- Classic board game play.
- Time-accurate maps.
- New goals and endings.
- And support for up to four players via Multi-Tap.
- 42 territories on a full screen map of the world.
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Risk is a game about taking over the world. There are six continents and many countries represented on each continent. This game is for as many as six human or players. You can set each of the players skill at a different level – beginning, intermediate, or expert. At the inital setup you choose countries in turns, then you can place armies on each of the countries you chose. Each turn you get at least three extra armies to place on any country you own. That number goes up if you have control of an entire continent. That amount is based on the size of the continent...for example you will get more armies for Asia, than if you have control of Australia. You can sit the turn out, or you can attack. These attacks play differently based on the mode you chose. In the board game you roll as many as three dice based on how many armies you have your country and your opponent rolls dice based on how many they have. If you choose classic mode, it works similar to that. If you chose arcade you get a split screen and your cannon can shoot at their army, while they shoot at you and you have control of your cannon. If you win at least one battle per turn you get a card. There are soldier cards, horsemen cards, and cannon cards. You can turn these in at the beginning of your turn to get more armies. If you have three of kind you get armies, but if you have one of each of the three sets you will get more armies. After you have five cards you have to turn a set in, whether you want to or not.
The map screen is clear, colorful and easy to read. The battle views even show different landscapes depending on the territory you're fighting on.
The cannons explode realistically during the battle view and arcade options, plus you get an appropriate march tune that never seems to grow tiresome.
If you like Risk, try other games: Pax Galaxia, Risk II, Yokka Wars.
Risk system requirements:
P-200.
Systems:
Windows 9x, Windows 2000
Windows XP.
Game modes:
Single game mode .

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