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Sorcerer's Kingdom

1.0

by Treco

 

Sorcerer's Kingdom is a mix of rpg and strategy game. You play a young adventurer, who is sent out by the king to find out the reason for the increasing number of monsters that threaten the land and restore peace to the kingdom. Starting out as an Adventurer you are eventually given higher titles by the king, as a reward for completing quests.

You are a boy on the verge of manhood, son of a great adventurer named Kanan, who left to stop “the evil overtaking the land” and never returned. You begin the game in the court of the King of Landale and he gives you a task to complete with the promise of a title in return. This becomes the main theme of advancement in the game. There are not really character levels, they’re more like promotions, and these are bestowed by the King whenever your current heroic deed is done. There are about seven of these titles for the main character (which you name) and the 3 set-in-stone companions that you pick up in your quest. For the spell-casters in the party (everyone but your main character) the expansion of their spell books also occurs according to the title advancement system.

The game plays like a typical rpg but the battles are a little unusual. Whenever you are attacked or attack a monster that is within your current range, a turn-based battle starts immediately without taking you to a separate fighting area and you have to fight all enemies that were visible the moment the battle started.

Any character can equip any item in the game. For example, your wizard Elrad can equip plate mail and carry a battle ax if you want him too, but certain equipment removes the ability to cast spells (the battle ax and plate mail are two of these). Also, the ability to wear armor is governed by the strength level of your character, so you can move much farther in the isometric-view battles wearing leather armor than you can in plate mail. This made sense to me and you’ll want to balance who is a tank and who isn’t based upon your style of play. Also, you can build strength in battles until you have a pretty good range with even the heaviest armor, but there is not much need for that.

The development of your party in battles depends upon which character acts and the nature of their action, another feature that I liked. If you set your main character up to take point and a lot of abuse in the process, his HP and physical strength will quickly grow (at least relative to the game’s progression). If you use a lot of magical attacks from Elrad the wizard, or support and healing spells from Astina the priest or Midi the thief, their MP totals will grow. Physical attacks cause your offensive strength to increase. Those are the only things to develop in battles: HP, MP, Strength, and Offensive Power. Defense increases are all based upon your equipment.

Fight your way through the corridors of the Sorcerer's Kingdom, fending off gnomes, demons, and other unimaginable foes. Role-playing excitement at its best, Sorcerer's Kingdom sends you on a quest for daylight, only to reward you with unprecedented terrors once you arrive. Designed to adjust to your skill set, the game's Analog Growth System rewards your characters with strength when they successfully use their fighting and magic skills. Packed with individualized quests, Sorcerer's Kingdom lets you zoom in and control individual characters on a crowded battlefield. Save your adventures with battery backup!

Sorcerer's Kingdom features:

  • Twisted mazes
  • Role-playing excitement
  • Deadly foes
  • An Analog Growth System
  • One-player action

Sorcerer's Kingdom forumDiscuss it on Sorcerer's Kingdom forum (1 post)

Sorcerer's Kingdom system requirements:SystemP-200.

Systems: Win9x Windows 9x, Windows 2000 WinXPWindows XP.

Game modes: Sorcerer's Kingdom supports single modeSingle game mode .

Sorcerer's Kingdom rating

Sorcerer's Kingdom news:

2006-04-29 Sorcerer's Kingdom is a mix of rpg and strategy game.

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